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CodeGear, Please Fix the Anonymous Method Assymetry

June 3rd, 2009 Hans-Eric 4 comments

As I noted in my previous post, anonymous methods is a big new feature in Delphi 2009 for the Win32 platform. While “closures” is natural and much appreciated in other languages, most notably Ruby, the Delphi community is still a bit reluctant and hesitant. Segunda Feira put words on it in his post on the subject.

I am still not convinced that this convenience is worth getting all that excited about – It has not enabled anything that was previously impossible, nor even especially difficult either to implement or to understand

[...]

anonymous methods should be used only when you absolutely have to, and so far I have not yet seen an example where anonymous methods are the only way to achieve anything

I agree that more often than not a problem can be solved with equal elegance using a pure object orientated approach, but there are situations where anonymous methods may actually be the better alternative. One situation that comes to mind is the setting up of test fixtures.
Say, for instance, that we want to test the event firing mechanism of a component. An easy way to set this up could be like the following.

procedure TestSomeComponent.TestOnChange;
var
  SUT: TSomeComponent;
  OnChangeFired: Boolean;
begin
  OnChangeFired := False;
  // Set up the fixture
  SUT := CreateTheComponentToTest;
  SUT.OnChange :=
    procedure(ASender: TObject)
    begin
      OnChangeFired := True;
      CheckSame(SUT, ASender, 'The Sender event argument should be set');
    end;
  // Perform operation
  SUT.Text := 'Some text';
  // Check the result
  CheckTrue(OnChangeFired, 'Setting the Text property should fire the OnChange event');
end;

The above code checks that the component’s OnChange event is fired when the Text property is set, and that the component is set as the Sender reference to the event handler. Except for being more compact, the biggest advantage to using anonymous methods in this scenario is that we avoid the obscure test smell and that we don’t have to clutter our test class with an instance variable (like FOnChangeFired) to identify if the event was really fired or not.

The only problem is: it doesn’t work. Why? Well, because the OnChange property is most likely of an instance method reference type (i.e. TNotifyEvent), meaning it doesn’t accept a references to an anonymous method even if it has the same signature.

type TNotifyEvent = procedure(ASender: TObject) of object;

For our code to compile we need to redeclare TNotifyEvent and remove the “of object” keywords and instead use the method reference type.

type TNotifyEvent = reference to procedure(ASender: TObject);

But of course, that’s not an option. It would mean that the traditional way of setting up an event handler (by using an instance method) would not work.

I see a definite problem with how the Delphi language explicitly forces you to distinguish between instance methods (and class methods for that matter) and anonymous method references, even though they share the same signature.
This is most unfortunate since I feel that the situations where we’d like to support both kinds of event handlers are quite common. And with the current semantics we have to use code duplication in order to achieve that. Like the two Synchronize methods of the built in TThread class.

In Delphi 2009 an overloaded variant of the TThread.Synchronize method was introduced, one that make use of anonymous methods. Here are snippets from that code:


type
  TThreadMethod = procedure of object;
  TThreadProcedure = reference to procedure;
...
  class TThread = class
    …
    procedure Synchronize(AMethod: TThreadMethod); overload;
    procedure Synchronize(AThreadProc: TThreadProcedure); overload;
    ...
  end;

The two methods have almost identical implementations. The only real difference is the type of the argument.

procedure TThread.Synchronize(AMethod: TThreadMethod);
begin
  FSynchronize.FThread := Self;
  FSynchronize.FSynchronizeException := nil;
  FSynchronize.FMethod := AMethod;
  FSynchronize.FProcedure := nil;
  Synchronize(@FSynchronize);
end;

procedure TThread.Synchronize(AThreadProc: TThreadProcedure);
begin
  FSynchronize.FThread := Self;
  FSynchronize.FSynchronizeException := nil;
  FSynchronize.FMethod := nil;
  FSynchronize.FProcedure := AThreadProc;
  Synchronize(@FSynchronize);
end;

I may be overly sensitive, but code like that really disturbs me. Unfortunately it gets worse. If we follow the execution chain down into the Synchronize class method that is invoked by the two, we find this.

class procedure TThread.Synchronize(ASyncRec: PSynchronizeRecord; QueueEvent: Boolean = False);
var
  SyncProc: TSyncProc;
  SyncProcPtr: PSyncProc;
begin
  if GetCurrentThreadID = MainThreadID then
  begin
    if Assigned(ASyncRec.FMethod) then
      ASyncRec.FMethod()
    else if Assigned(ASyncRec.FProcedure) then
      ASyncRec.FProcedure();
    end else
      …
end;

It would be a lot nicer if the two reference types were joined under a common reference type. And I can’t see why it couldn’t be done. When I look at the “of object” keywords I get a feeling that the language is leaking compiler implementation through the language interface; information that is indifferent to the developer. What matters from a callers’ perspective is the method signature, not whether the method has a self pointer or not.

I hope CodeGear recognizes this problem and find a way to clean this assymetry from the language. Anonymous methods would be so much more useful if they do.

Cheers!

Did I say don’t unit-test GUIs?

January 3rd, 2008 Hans-Eric 1 comment

Isn’t life funny? Two weeks ago I stated my opinion that unit-testing graphical user interfaces isn’t worth the trouble. Now I find myself doing it, writing unit-tests for GUI components.

What happened, did I come to my senses or go crazy (pick the expression that fits your point of view) during Christmas holidays? No, I still think that unit-testing user interfaces is most likely a waste of time, but for some special occasions, like this one, they will pay off.

My task is to make changes to a tool box control in a legacy application. The control is full of application logic and it has a strong and complicated relationship to an edit area control. There are two things I need to do:
First I have to pull out the application logic of the tool box and break the tight relationship to the edit area. Then I need to push that application logic deeper into the application core, so that the tool box could be used via the plug-in framework.

I figured I had two options. I could either refactor the tool box and make the changes in small steps, or I could rebuild the complete tool box logic and then change the controls to use the new programming interface.
I found the rebuild alternative too risky. The code base is full of booby traps and I have to be very careful not to introduce bugs. Therefore I decided to go with refactoring.

But refactoring requires a unit-testing harness, which of course this application doesn’t have. Trust me; you don’t want to refactor without extensive unit-testing, so here I am setting up the tests around the involved GUI controls. It’s a lot of work, especially since I don’t have a decent framework for creating mock objects, but it’ll be worth the effort once I start messing around with the code.

As a conclusion I’d like to refine the “Don’t unit-test GUI” statement to read “Don’t unit-test GUI unless you’re refactoring it, and there’s no easier way to make sure your changes doesn’t break anything.”

Cheers!

Don’t unit-test GUI

December 20th, 2007 Hans-Eric 21 comments

I’m currently rereading parts of the book Test-Driven Development: A Practical Guide, by David Astels. It’s a great book in many ways, well worth reading, but I have objections to one particular section in the book.
The author tries to convince me that developing my user interfaces using a test-driven approach is a good thing to do. I disagree.

I love TDD, it’s one of the most powerful development techniques I know, but it’s not without limitations. For one thing, code with unit-tests attached is more difficult to change. This is often an acceptable price to pay since the benefit of producing and having the unit-tests is usually greater.

But the return of the investment isn’t always bigger than the price, and sometimes the cost of change exceeds the benefit of protection. That’s why most developers won’t use TDD for experimental code, and that’s why I’m not using it to test my user interfaces.

I prefer to develop GUIs in a RAD environment, visually dragging and dropping components, moving them around, exchanging them for others if better ones are to be found. In that process unit-testing just gets in my way. After all, the GUI is supposed to be a thin layer, without business logic, so there is only so much to test.

One could theoretically test that the form contains certain key components, that they are visible, have a certain position or layout, stuff like that – but I find that kind of testing too specific for my taste.

In my opinion, unit-testing should test functionality, not usability. It shouldn’t dictate whether I decide to show a set of items in a plain list or in a combo-box. What it should do, is test that the business logic of my code produce the correct set of items, and leave the graphical worries to the testers.

This brings us to something that is sometimes misunderstood: Unit-testing can never replace conventional testing. Some things are just better left to humans. Like testing user interfaces.

Cheers!

Does unit-testing deserve its own DSL?

December 10th, 2007 Hans-Eric 7 comments

We’ve done a lot with testing frameworks over the years, but does the testing concern deserve its own standalone DSL?

This intriguing question was asked by Michael Feathers in his Mock Objects: Leaping out of the Language post. My spontaneous answer is: Absolutely!

I’m a big fan of xUnit frameworks, but when I imagine an alternative unit-testing specific language one special property comes to mind, a feature that would really make a difference. I’d call it unconditional mocking. With a DSL based unit-testing framework one could test really complex objects, even legacy code, since mocking internal objects would require no change to the original programming interface.

For example, this (nonsense) code

class A {
  private B _b;

  // constructor
  this A() {
    _b = new B()
  }
}

unittest {
  // B can not be mocked
  A a = new A();
}

would require refactoring in order for _b to be mockable.

class A {
  private B _b;

  // constructor
  this A(B b) {
    _b = b;
  }
}

unittest {
  // B could be mocked
  B b = new BMock(...);
  A a = new A(b);
}

But in a unit-testing DSL, one should be able to mock any object, in this case B, without changing the source code first. This is handy for dealing with the unit-testing paradox: Refactoring requires a unit-testing harness to make sure no functionality gets broken, but unit-testing requires testable code; So what to do when the code isn’t testable? A unit-testing DSL would make it easier to put up the initial testing harness.

Also, as Michael points out, a unit-testing DSL could be used to mock any kind of construction, not just objects: Functions and methods for instance. Oh man, could I have use for such a feature?

To give us an image of a DSL for unit-testing in a non-object-oriented language like C, Michael provides this example:

function send_port_command with 90, “CMD: 12”
            calls io_mode which returns M_READ
            calls set_mode with M_WRITE
            calls write_byte with 90
            calls write_bytes with “12”
            returns E_OKAY

That would be testing a function like this:

status send_port_command(byte port, const char *message)
{
  if(io_mode() == M_READ)
    set_mode(M_WRITE);
  write_byte(port)
  write_bytes(translate_command(message));
  return E_OKAY;
}

I have a problem with his example though. In my opinion the test-code resembles the target code a little too much, like a bad manager performing low-level supervision. Too detailed testing beats the purpose since it makes changes more difficult. My philosophy is that test-code should test WHAT the code does, and not bother too much on the HOW.

So, my not so thought through proposal, using Michaels example, would be something like this:

TEST send_port_command

MOCK write_byte(port)
EXPECT port == 90

MOCK write_bytes(bytes)
EXPECT bytes == "12"

CALL send_port_command with 90, "CMD: 12"
EXPECT E_OKAY

Of course there should be support for more advanced mock features like call counting:

MOCK  write_bytes(bytes)
EXPECT   "12", "13"

CALL send_port_command with 90, "CMD: 12"
EXPECT E_OKAY
CALL send_port_command with 90, "CMD: 13"
EXPECT E_OKAY

or

MOCK  write_bytes(bytes)
EXPECT  2 CALLS

or sequential values

MOCK  io_mode
RETURN  M_READ, M_WRITE

Implementing the DSL would be a hefty task though. But, the problems aside, how would your unit-testing DSL be like? I’d be very interested to hear your opinions.

Cheers!

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