Archive for the ‘habits’ Category

The Bad Practices of Exception Handling

October 31st, 2009 12 comments

Exception handling has truly been a blessing to us software developers. Without it, dealing with special conditions and writing robust programs was a lot more painful. But, like any powerful tool, badly used it could cause more harm than good. This article name the top three on my Exception handling bad practices list, all of which I’ve been practicing in the past but now stay away from.

Swallowing Exceptions

Have you ever come across code like this?

catch (Exception e)
  // Ignore errors


Of all the bad exception handling practices, this is the worst since its effect is the complete opposite of the programmer’s intention. The reasoning goes something like this: Catching exceptions where they don’t hurt makes my program more robust since it’ll continue working even when conditions aren’t perfect.

The reasoning could have been valid if it wasn’t for Fatal exceptions; Here described by Eric Lippert.

Fatal exceptions are not your fault, you cannot prevent them, and you cannot sensibly clean up from them. They almost always happen because the process is deeply diseased and is about to be put out of its misery. Out of memory, thread aborted, and so on. There is absolutely no point in catching these because nothing your puny user code can do will fix the problem. Just let your “finally” blocks run and hope for the best.

Catching and ignoring these fatal exceptions makes your program less robust since it will try to carry on as if nothing happened in the worst of conditions, most likely making things worse. Not very Fail fastish.

So, am I saying that ignoring exceptions is bad and should always be avoided? No, the bad practice is catching and ignoring general exceptions. Specific exceptions on the other hand is quite OK.

catch (FileNotFoundException e)
  // So we couldn't find the settings file, big deal!

Bad example, I know, but you get the point.

Throwing Exception

Here’s another bad practice I come across every now and then.

throw new Exception("No connection!");

The problem is that in order to handle Exception we have to catch Exception, and if we catch Exception we have to be prepared to handle every other type of Exception, including the Fatal exceptions that we discussed in the previous section.

So, if you feel the need to throw an exception, make sure it’s specific.

throw new NoConnectionException();

If the idea of defining lots of specific exceptions puts you off, then the very least thing you should do is to define your own application exception to use instead of the basic Exception. This is nothing I recommend though, since general exceptions, like ApplicationException, violate the Be specific rule of the Three rules for Effective Exception Handling.  It’ll make you depend heavily on the message property to separate different errors, so don’t go there.

Overusing exceptions

Exceptions is a language construct to handle exceptional circumstances, situations where a piece of code discovers an error but don’t have the context necessary to handle it. It should not be used to handle valid program states. The reasons are:

  1. Performance. Throwing an exception with all that’s involved, like building a stack trace, will cost you a second or so.
  2. Annoyance. Debugging code where exceptions are a part of the normal execution flow can be frustrating.

Eric Lippert calls those exceptions Vexing exceptions, which I concider a great name given the second argument. Make sure you’ll check out his article (link at the beginning of this article).

Those were the three misuses of exception handling I concider worst. What’s on your list?


Who wants a sloppy workplace?

March 6th, 2008 11 comments

I’m not the kind of person who is easily annoyed, but there is one thing that gets into my skin – all the time. Inconsistently structured code. I hate arbitrary indentation, spacing and line breaks. It is close to impossible for me to assimilate a piece of sloppy code without first running it through a beautifier.

I ran into such a code again today, and for some reason I started to reflect upon my negative reactions. What is it about messy looking code that makes me dislike it so much? The first thing that came to my mind was this: The source code is where I spend most of my time at work, and who wants a sloppy workplace?

At second thought, that didn’t seem to hold – at least not for me. Here are a couple of pictures of my desk at work.

My workplace 1My workplace 2

My computer corner at home is even worse. Clearly, I’m not a person who cares about a tidy workplace. So what’s the reason then? Why can’t I stand to look at sloppy code while I’m perfectly OK with turning my desk into a dump? Well, it beats me.

If you have an idea, please let me know.


Categories: habits Tags:

Tools of The Effective Developer: Rule of Three!

December 3rd, 2007 2 comments

I’m an impatient person, of the kind that are comfortable with making quick decisions on loose grounds, but prepared to change when more information gets available. This attitude has served me well, but also put me in trouble when important decisions were made too hastily. That’s why I always use The Rule of Three nowadays.

I first came across this version of The Rule of Three in Johanna Rothman and Esther Derby’s excellent book, Behind Closed Doors. The idea is to brainstorm solutions to a given problem, and not stop until you have at least three options to choose from. Listing the pros and cons of each solution helps you make a good decision.

With The Rule of Three I’m forced to think broader. I need to widen my view to find possible solutions other than the first that springs to mind. I’ve found that this process makes me explore the original solution better, and the risk of overlooking a good option is greatly reduced. Also, two different solutions can sometimes be combined into a new, even better one.

The Rule of Three can be applied in many ways, within a group or by yourself. It’s a cheap way to build better foundations for your decisions. That’s why I embrace The Rule of Three.

Previous posts in the Tools of The Effective Developer series:

  1. Tools of The Effective Developer: Personal Logs
  2. Tools of The Effective Developer: Personal Planning
  3. Tools of The Effective Developer: Programming By Intention
  4. Tools of The Effective Developer: Customer View
  5. Tools of The Effective Developer: Fail Fast!
  6. Tools of The Effective Developer: Make It Work – First!
  7. Tools of The Effective Developer: Whetstones

Tools of The Effective Developer: Whetstones

November 16th, 2007 1 comment

As a programmer you are the ultimate software development tool, and like any tool you need regular care to stay effective. If you don’t invest enough in self-improvement you’ll end up useless, with a blunt sword. I’ve seen many programmers wielding blunt swords, unable to fight their ways out of old habits and paradigms. Don’t let that happen to you. Sharpen your sword regularly.

First and foremost you should take good care of your body. Health is the most important property, and it’s achieved with exercise, nutritious food, and enough sleep; The hallmarks of software developers. 😉

The second most important sharpening activity is constant learning. If we stop learning we become frozen in the slice of time we call life. So try to learn something new every day.

For me, the best way to acquire new knowledge is by reading books. Since I spend so much time in front of the computer screen, a book is a welcome break. I can bring it and read it wherever I want, including the bed and the toilet.

Acquiring knowledge is one thing, making it stick is another. If you want to keep your knowledge for a long time, you should practice. The most effective practice is to teach others what you know. Gather your workmates and hold a lecture, or write about it on your weblog.

If your company allows it, or if you’re lucky enough to have spare-time, make a hobby project. Try to implement something based on your new knowledge. Rereading is the worst kind of practice, but something I resort to sometimes.

My most used whetstones are reading, writing and running a million hobby projects. What are yours? Which ones would you like to have? It doesn’t matter how you do it, as long as you keep your sword sharp.

Previous posts in the Tools of The Effective Developer series:

  1. Tools of The Effective Developer: Personal Logs
  2. Tools of The Effective Developer: Personal Planning
  3. Tools of The Effective Developer: Programming By Intention
  4. Tools of The Effective Developer: Customer View
  5. Tools of The Effective Developer: Fail Fast!
  6. Tools of The Effective Developer: Make It Work – First!
Categories: habits, learning, software development, tools Tags:

Tools of The Effective Developer: Make It Work – First!

October 29th, 2007 15 comments

I’ve come across many different types of developers during my nearly two decades in the business. In my experience there are two developer character type extremes: the ones that always seek and settle with the simplest solution, and the ones that seek the perfect solution, perfect in terms of efficiency, readability or code elegance.

Developers from the first group constantly create mess and agony among fellow developers. The second group contain developers that never produce anything of value since they care more for the code than they do for the result. The optimal balance is somewhere in between, but regardless of what type of developer you are: you should always start by making it work, meaning implement the simplest solution first.

Why spend time on an implementation that isn’t likely to be the final one, you might ask. Here’s why:

  1. The simple solution helps evolving the unit-testing safety net.
  2. The simple solution provide rapid feedback, and may prevent extensive coding of the wrong feature. It is like a prototype on the code level.
  3. The simple solution is often good enough, and – with a working solution ready – you are less inclined to proceed and implement a more complex solution unless you really have to. Thus avoiding premature optimization and premature design, that makes you add features that might be needed in the future.
  4. With the simple solution in place, most integration and programming interfacing is done. That makes it easier to implement a more complex solution.
  5. While implementing the simple solution, your knowledge of the system increases. This helps you make good decisions later on.

This may all sound simple enough to you. After all, the habit of Making It Work First comes naturally to many developers. Unfortunately, for me, I’m not one of those developers. I still let more or less insignificant design issues consume an unnecessary amount of time. The thing is, it is hard to find the perfect design on the first try. The perfect design may not even exist, or cost too much to be worth the effort.

That is why I struggle to attain the habit of Making It Work First.

Previous posts in the Tools of The Effective Developer series:

  1. Tools of The Effective Developer: Personal Logs
  2. Tools of The Effective Developer: Personal Planning
  3. Tools of The Effective Developer: Programming By Intention
  4. Tools of The Effective Developer: Customer View
  5. Tools of The Effective Developer: Fail Fast!

Tools of The Effective Developer: Fail Fast!

October 2nd, 2007 5 comments

It’s a well known fact that we regularly introduce errors with the code we write. Chances are slim to get it right on the first try. If we do, the risk is great that changing requirements and murdering deadlines will mess things up later on.

It’s also well known that the cost of failure increases with time. The sooner you discover the flaw, the easier it is to fix. In other words, if we are going to fail, there are good reasons to do it fast.

When developers talk about failing fast they usually refer to the defensive coding technique that is based on assertions and exception handling. It’s true that assertions are the very foundation of failing fast, they should be your first line of defense against bugs. But it doesn’t stop there. Failing fast should pervade your whole process of making software. You should fail fast on all levels.

The most effective fail fast-technique is automated testing, the fastest way to get feedback. Be sure to write the tests first. And don’t just automate unit-testing; integration and acceptance testing are often easier to automate than you might think. The key is to isolate your code using mock objects.

The fail-fast property doesn’t apply to code and systems alone. It should be used on the project level too. By using agile practices like short iterations, small releases, and on-site customers you create an environment of continuous feedback. It will help you steer the project to success, or – by failing fast – avoid a disaster. Kate Gregory puts it this way in a nice post from 2005:

“Failure can be a good thing. If it saves you from following a doomed path for a year, you’re glad to have failed early rather than late.”

Failing takes courage, failing increases your knowledge, failing calls upon action. That’s why I like the habit of Failing Fast.

This was the fifth post in this series. Here are the other Tools of The Effective Developer posts:

  1. Tools of The Effective Developer: Personal Logs
  2. Tools of The Effective Developer: Personal Planning
  3. Tools of The Effective Developer: Programming By Intention
  4. Tools of The Effective Developer: Customer View

Tools of The Effective Developer: Customer View

September 27th, 2007 4 comments

A post on Jeff Atwood’s excellent blog inspired me to write up the fourth element of my Tools of The Effective Developer series. This time I’ll handle the habit of taking the customer’s view.

Jeff states that the primary responsibility of a software developer is not to write code, it’s to solve the customer’s problem. (Otherwise, using my definitions, he is a programmer and not a developer.) This calls for the habit of taking the customer’s view in every step of the development cycle. Make it a habit to ask yourself the question: In what way does this matter to the customer? This simple question is like a good friend of mine. It’s stopping me from making costly mistakes and helps me focus on what’s important. Like getting the right things done, and not just things done right.

By taking the Customer View you help preventing technology-based decisions. I once read a report that was going to be the basic input for a decision to replace a legacy system. The author’s main reason was to have an object oriented system. Why would this matter to the customer? While there are perfectly good reasons to have an object oriented system, none of them could be found in the report. Nor could any of the really valid reasons, like usability and functionality issues.

The report-writers obviously didn’t take the customer’s point of view, but the decision was made none the less. So what happened you ask? Still not finished, many times the initial budget spent.

Being able to look upon your work from the customer’s point of view takes empathy, the finest characteristics of them all. Exercising it regularly is something all of us should do. That’s why I like the habit of taking the Customer View.

Here are the other posts in my Tools of The Effective Developer series:

  1. Tools of The Effective Developer: Personal Logs
  2. Tools of The Effective Developer: Personal Planning
  3. Tools of The Effective Developer: Programming by Intention
Categories: habits, software development, tools Tags:

Tools of The Effective Developer: Programming By Intention

September 25th, 2007 6 comments

This is the third post in my Tools of The Effective Developer series. The other two discussed the habit of keeping personal logs, and the habit of daily planning. Now the time has come to the habit of programming by intention.

Please note that I’m not speaking of intentional programming, which by the way introduces some interesting concepts. Instead I refer to the simple kind that only requires your brain and the programming language of your choice.

So what is programming by intention? Well, I like to describe it this way: if you are to implement a new set of functionality, and you don’t start with the implementation, nor the programming interface, but you start writing the code that is going to use it – then you are programming by intention.

Why is this way better? The short answer is: Because we are lazy. The long answer is: We humans usually seek the simplest solution. Start with the utilizing code and you should find yourself pushing complex code and decisions right where it should be: behind the programming interface, nicely encapsulated. We also focus more on the task at hand, which decreases the risk of committing the sin of premature generalization.

Programming by Intention is probably the easiest effective developer habit to acquire. It can be done at all levels of abstraction and there is no overhead cost. Therefor it’s my favorite habit.

Categories: habits, programming, tools Tags:

Tools of The Effective Developer: Personal Planning

September 5th, 2007 7 comments

In the first post of this series I stated that the best tools, the ones that make developers efficient, are the habits that they possess. The habit I referred to in that post was the habit of keeping personal logs. In this post I will tell you about another habit that helps me in my daily work: The habit of personal planning.

When I come to work, the first thing I do after catching up on the e-mails, is grabbing a pen and notebook and start listing today’s tasks. When I’m done listing the ones that are in my head, I turn to my work log and my calendar in search for more things to be done. At this point I usually have a big unordered list of tasks with various degree of importance. It’s always more than enough for one days work so I start prioritizing.

In order to prioritize I rip out the page of my notebook to start a new list. Then I bring the tasks back to the notebook in order of importance. This time I draw a small square in front of every item, turning them into a proper todo-list. When finished I can start the real work, taking on the tasks one by one.

The planning usually takes around ten minutes to do and is worth every second. There are three main reasons for me to do it, listed here in order of importance:

  1. It helps me do the right things in the right order, making me better focused and more effective.
  2. Because of the importance of closure. When I finish a task, the ceremony of checking the square makes me feel good and brings me energy to take on the next task.
  3. It helps me remember what I’ve done during the day. This comes in handy when it’s time to update my work log.

I have tried several applications to help me in my planning, applications like Notepad, Microsoft Outlook and iGoogle’s todo-list. None of them could, in my opinion, compete with the good old pen and paper, so that is what I recommend using. But remember: it’s not the tool that matters, it’s the habit.


Categories: habits, software development, tools Tags:

Programmer or Developer?

September 4th, 2007 12 comments

A comment on a recent post of mine made me think more about the distinction between a Software Programmer and a Software Developer. To me there is a subtle, but important difference. Let me give you my definition:

A Software Programmer is someone who really knows the environment he is programming. He knows everything there is to know about the language, the API and the Framework he’s using. He can do low level optimizations because he knows in detail what the compiler does behind the scenes. He is indeed a Wizard and a Guru of his domain. A Software Programmer usually starts with the implementation (probably because that’s what he is doing best) and work his way outwards.

A Software Developer on the other hand is a specialist at giving the customer (user) what he wants and what he needs. He doesn’t waste time on premature optimizations; he prioritize maintainability over performance, unless the performance is proved to be unacceptable; he has great testing skills, designing skills and communication skills; He is empathic, knows his HCI, and cares more about the user than he cares about his code. He cares so much that he usually becomes an expert himself of the users domains. A Software Developer starts with the interface (probably because that’s what he does best) and work his way inwards.

A person can be both, or more of one or the other. In a team you want both kinds but they are rarely found within the same individual. I, for instance, consider myself a great developer but an intermediate programmer. One simple way to test what type you are is to ask yourself this question: Do I care more for the interface (GUI or Programming Interface) than I do for the implementation? If you think the implementation is unimportant as long as it does what you want, and is reasonably maintainable, then you’re probably a Software Developer. If you find the previous sentence a blasphemy, you could be a Software Programmer. Which one is it?