I’m back from my three week vacation!
I have been looking for a suitable project that would give me a chance to get deep into D, and a ray tracer seems to be the perfect fit. D is supposed to be great at floating point programming and now I have the chance to find out on my own.
To make it a little more interesting I have used a more top-down breath-first kind of approach than I normally do. I want to see how that affects a test-driven development technique. As a part of the experiment I keep a detailed development log which I plan to share with you when I reach a certain point. It could be within a week or take several months depending on work load and inspiration level.
So stay tuned. I’ll be back with ray tracing, or other topics that comes across my sphere of interest.